I would however not buy any tracking system now that was not officially endorsed by the Oculus VR team.
Would be nice to get the best technology but I would compromise for something that will be supported in the SDK for Oculus Rift.
@Krenzo, I posted this on the Oculus VR development forum in their existing discussion forum about this concept, hope that you will post there too:
https://developer.oculusvr.com/forums/v ... f=25&t=787
This 'GPS-like' technology concept really looks to be the most promising Position Tracking System for VR that I read about so far!
Achieving unobstructed line of sight non-magnetic position tracking support should be a high priority for Oculus VR?
Assume you could have multiple Oculus Rift users each with own RF receivers using the same RF senders in one room?
Does anyone know if this guy have even been in contact with the Oculus VR team about collaboration around this idea?
Perhaps Oculus VR can employ him, buy the whole project, or at least license the concept for it if he own the patents?
I only wonder how cheaply the parts for this could be built or sourced if it was mass produced by the Oculus VR team?
If the first-generation consumer Oculus Rift will retail for $299 US-dollar when released, then I think that a Position Tracking System sold as an official Addon Peripheral for it could not go for more than $199 US-dollar at retail, and preferably less, more like $99 US-dollar.
Maybe more business-like would be to sell the Oculus Rift without a Position Tracking System for $299(US), then sell Oculus Rift bundled with a Position Tracking System for $399(US), and sell the Position Tracking System separately as an Addon Peripheral for $199(US).
That is kind-of how Microsoft initially sold the Kinect for Xbox 360 game console, as you can not expect people to pay more for controller addons than for the main product.