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 Journey to the Savage Planet UE4 
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One Eyed Hopeful

Joined: Thu Dec 05, 2019 12:47 pm
Posts: 3
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I tried the universal fix and the game looks pretty good with it.
It has some issues though like some minor Shadows/Reflections like in caves, the scan mode (which is used to scan lifeforms etc. on the alien planet) is off and of course crosshair and hud elements are at screen depth.
For now the games is quite fun and also very gorgeous.


Wed Jan 29, 2020 5:01 am
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Two Eyed Hopeful

Joined: Mon Sep 16, 2019 11:26 am
Posts: 78
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thanks for posting, I was interested in this title - just too busy to pick it up right now. Was hoping the universal fix would do its trick, sounds like its playable at least - if the remaining issues are not addressed at some point.

I am curious if the weapon can ever be holstered, or are your hands always visible? and if you hands are always visible, do they limit the amount of convergence you can use - in other words, do they prevent you from getting really good "wow" 3D visuals for the environment like some FPS do? The hands take up so much of the screen in the videos I figured I wouldn't be able to crank up the convergence and just look past the gun like I usually do...


Wed Jan 29, 2020 9:33 am
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One Eyed Hopeful

Joined: Thu Dec 05, 2019 12:47 pm
Posts: 3
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The Weapon can not be holstered as far as i know, i tried and yes it is as you presumed an issue. The convergence is decent but the desire to crank it up remains.


Wed Jan 29, 2020 10:02 am
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Sharp Eyed Eagle!
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Joined: Tue Sep 17, 2019 5:30 am
Posts: 384
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Ill heck remaining issues here, may it will be caused by some missing corrections since 1.0 of the UE4 UV2. Ill currently preparing the new relase, ill need some more time...


Wed Jan 29, 2020 1:40 pm
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Two Eyed Hopeful
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Joined: Mon Sep 16, 2019 10:01 am
Posts: 54
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//Released fiy for Journey to savage planet
https://helixmod.blogspot.com/2020/01/j ... lanet.html
Last edited by Losti on Fri Jan 31, 2020 8:29 pm, edited 1 time in total.

Thanks Losti great fix
now works the 3D :P


Sat Feb 01, 2020 12:33 am
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