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Game Developers Conference 2019

Defining the Client-to-Cloud Revolution

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Game Developers Conference 2019
It’s no secret that we’ve taken a very big interest in the Client-to-Cloud Revolution, and yes, it’s a bit left of centre from topics like virtual reality and stereoscopic 3D.  It actually ties in, and the reason we’re so excited about it is because similar to the way stereoscopic 3D and virtual reality represented an opportunity to significantly improve and change the way we experience computing, so is the client-to-cloud revolution.

Maybe it was the extra cup of coffee talking, but I put pen to paper to express what the client-to-cloud revolution actually is and why I’m so personally excited by it through a blog on Gamasutra.  Check it out and see what you think!

Google Stadia

The Client-to-Cloud Revolution at E3 Expo

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It has been a major boon for the Client-to-Cloud Revolution at the E3 Expo!

Google Stadia

First, Google Stadia announced their first pricing model.  Google Stadia is a brand new game streaming service intended to rival the capabilities of other gaming solutions through the power of the cloud.  While this has been attempted for years by other vendors, technological innovations like 5G and readily available Internet bandwidth have pushed this far into the domain of reality.

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The International Future Computing Summit

The Client-to-Cloud Revolution is Happening

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The International Future Computing Summit
Hello MTBSers!  The secret to our longevity has always been to be in and involved with what’s next.  We believe the client to cloud revolution is what’s next.  It speaks to the future computing ecosystem, it speaks to a new direction the industry is heading into, and we believe it’s going to introduce new types of applications and experiences well beyond what we’ve had available to us until now.

To help enable this, The International Future Computing Association is making the client-to-cloud revolution its core theme for its 2019 International Future Computing Summit.  Making things even cooler is this is the first time we are holding the conference (formerly known as Immersed) in Silicon Valley at the Computer History Museum November 5-6, 2019.  It’s about time we made the move, so we’re doing it!

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Immersed Gaming Panel 2015

IFC Summit Reveals First Round of Speakers

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[caption id="attachment_17491" align="alignnone" width="400"]Immersed Gaming Panel 2015Immersed Gaming Panel 2015[/caption]Since 2014 in my other day job, we’d been running a conference called Immersed in Toronto, Canada.  Very proud of it as we continually attracted international market leaders and we know the content and networking was always extremely senior level.  Things have progressed since then and the hosting organization (The International Future Computing Association) expanded well beyond the confines of immersive technology to future computing.
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Kris Roberts Reviews the Oculus Rift S at GDC 2019

MTBS Reviews the Oculus Rift S at GDC 2019

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Kris Roberts Reviews the Oculus Rift S at GDC 2019

Kris Roberts Reviews the Oculus Rift S at GDC 2019

Still some gems remain from the Game Developers Conference!  We got to try out the Oculus Rift S and Oculus Quest during the show, and MTBS’ Kris Roberts wrote up this product review for the Rift S shortly after the conference.  We look forward to doing fuller product reviews when we have the Oculus Quest and Rift S in-hand.