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Neil Getting Captured by Fyusion Technology

Fyusion Enables Volumetric Capture at SIGGRAPH 2019

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Neil Getting Captured by Fyusion Technology

Neil Getting Captured by Fyusion Technology

Fyusion makes an SDK that captures volumetric 3D information using devices as simple as a smartphone.  The data is detailed enough that it can be repurposed for virtual reality, augmented reality, and stereoscopic 3D displays.  This turned out to also be a really good example of the Client-to-Cloud Revolution in action because of how they are innovating and enabling through both cloud and client technology – very interesting!  Check out our interview with Stefan Holzer, CTO and Co-Founder of Fyusion and see what you think!

Jon Peddie Research Press Luncheon at SIGGRAPH 2019

Dell Talks Virtualization at SIGGRAPH 2019

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Jon Peddie Research Press Luncheon at SIGGRAPH 2019

Jon Peddie Research Press Luncheon at SIGGRAPH 2019

As usual, SIGGRAPH always provides gem interviews.  Today, we talk to Gary Radburn, Director of Virtualization and Commercial VR and AR for Dell.  The word “virtualization” piqued our interest because using Dell and partner abilities, it lets high-power PCs have their horsepower re-purposed and shared between users as needed in a cloud-like environment – a very cool and useful functionality in the enterprise markets.  See what you think!
L-R: Jules Urbach, CEO of Otoy, and Raja Koduri, Chief Architect and SVP of Architecture, Software and Graphics at Intel Corporation

Otoy Talks Holodecks at SIGGRAPH 2019

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L-R: Jules Urbach, CEO of Otoy, and Raja Koduri, Chief Architect and SVP of Architecture, Software and Graphics at Intel Corporation

L-R: Jules Urbach, CEO of Otoy, and Raja Koduri, Chief Architect and SVP of Architecture, Software and Graphics at Intel Corporation

Today we have our interview with Jules Urbach, CEO of Otoy.  Otoy is partnered with a company called Lightfield Lab which has developed a new class of auto-stereoscopic 3D display featuring a very comfortable multi-view format which could be the stuff that future holodecks are made of!
Game Developers Conference 2019

Defining the Client-to-Cloud Revolution

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Game Developers Conference 2019
It’s no secret that we’ve taken a very big interest in the Client-to-Cloud Revolution, and yes, it’s a bit left of centre from topics like virtual reality and stereoscopic 3D.  It actually ties in, and the reason we’re so excited about it is because similar to the way stereoscopic 3D and virtual reality represented an opportunity to significantly improve and change the way we experience computing, so is the client-to-cloud revolution.

Maybe it was the extra cup of coffee talking, but I put pen to paper to express what the client-to-cloud revolution actually is and why I’m so personally excited by it through a blog on Gamasutra.  Check it out and see what you think!

Google Stadia

The Client-to-Cloud Revolution at E3 Expo

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It has been a major boon for the Client-to-Cloud Revolution at the E3 Expo!

Google Stadia

First, Google Stadia announced their first pricing model.  Google Stadia is a brand new game streaming service intended to rival the capabilities of other gaming solutions through the power of the cloud.  While this has been attempted for years by other vendors, technological innovations like 5G and readily available Internet bandwidth have pushed this far into the domain of reality.

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The International Future Computing Summit

The Client-to-Cloud Revolution is Happening

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The International Future Computing Summit
Hello MTBSers!  The secret to our longevity has always been to be in and involved with what’s next.  We believe the client to cloud revolution is what’s next.  It speaks to the future computing ecosystem, it speaks to a new direction the industry is heading into, and we believe it’s going to introduce new types of applications and experiences well beyond what we’ve had available to us until now.

To help enable this, The International Future Computing Association is making the client-to-cloud revolution its core theme for its 2019 International Future Computing Summit.  Making things even cooler is this is the first time we are holding the conference (formerly known as Immersed) in Silicon Valley at the Computer History Museum November 5-6, 2019.  It’s about time we made the move, so we’re doing it!

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