Real-time applications like cloud gaming can require a whole lot of bandwidth, and the needs are increasing as the technologies progress. Eli Lubitch is the President of Beamr, and he talked about these ever increasing demands and how video compression technologies are so important to cloud based services like cloud gaming. To contribute to the solution, Eli showcased approaches that increase video encoding software performance by a factor of two and also reduces the bitrate of all cloud gaming and immersive entertainment streams by as much as 50%. Very interesting!
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Always a pleasure to hear Neil Trevett, President of the Khronos Group and Vice-President of Developer Ecosystems for Nvidia!
The Client-to-Cloud Revolution is TIFCA’s effort to create a write-once reach-many device ecosystem along with a hybrid of client and cloud computing and all the infrastructure in-between. At The International Future Computing Summit, Neil talked about the Client-to-Cloud Revolution and a number of standards that can contribute to the effort.
See what you think!
Ray tracing is all the rage because it adds a great deal of lighting realism to computer graphics. Unfortunately, it comes at a very high processing cost which is only now becoming available to the consumer markets on the beefiest of machines. What if there was another way to do it? What if you could get all the ray tracing benefits without the processing requirements? Check out this International Future Computing Summit presentation and ray tracing demo by Dr. Reuven Bakalash, CEO of Adshir.
MTBS has been covering future computing and the developing Client-to-Cloud Revolution, and this effort relies heavily on high bandwidth technologies. The International Future Computing Summit took place last month, and it gathered many of the ecosystem leaders to discuss what’s next and why. Among them was Dr. Ali Khayrallah, Director of Engineering at Ericsson Research. His presentation discussed the progress and key features of 5G, and what markets can expect in the not too distant future. Very interesting!
Athera was a trial cloud service platform by Foundry that made it possible for content creators of all sizes to get access to the production and rendering abilities often limited to big production houses. Content creation was an important topic at the International Future Computing Summit and Foundry is a recognized leader in this regard. Mathieu Mazerolle, Product Manager for Cloud at Foundry, shared what they learned and what the industry can learn from their Client-to-Cloud experience. Very interesting!
What better way to usher in American Thanksgiving than a warm and fuzzy Games Panel from the International Future Computing Summit?!?
- Bill Rehbock, Content Partnerships at Blade Group / Shadow
- Jen Maclean, Head of Worldwide Business Development, Small & Mid-sized Studios, Game Tech at Amazon Web Services (AWS)
- Nick Thomas, Vice-President Commercial Partnerships at Hatch Entertainment
- Kevin Robertson, Head of Business Development at AccelByte.
Some points of discussion included different mindsets of how cloud gaming could and should work, the perception of the industry (is there an industry?) in cloud gaming, what this all means for game developers, and much more.
This turned out great! Each year, the International Future Computing Summit (formerly known as Immersed) runs a Futurists Panel hosted by top media. This year’s moderator was Dean Takahashi, Lead Writer for GamesBeat at VentureBeat.
This International Future Computing Summit Visionaries Panel turned out great! Moderated by yours truly, it featured Dr. Jon Peddie from Jon Peddie Research, Arvind Kumar from Intel Corporation and ACT Chair Representative in TIFCA, and Daryl Sartain from Advanced Micro Devices and ITA Chair in TIFCA.
In addition to talking about the developing Client-to-Cloud Revolution, we also discussed why leading industry competitors are working together on the effort, who benefits from what is happening here, what success looks like in a collaborative ecosystem, and much more.
Check it out and see what you think! Lots more videos to share from the conference.
Immersive technology is one of the three pillars of future computing – the others being compute performance and platforms and innovative content and applications. Daryl Sartain is Director and Worldwide Head of XR, Displays, and Wireless Ecosystems for the Radeon Technology Group at Advanced Micro Devices. He is also Chair of the Immersive Technology Alliance in TIFCA.
As a Visionary Class Speaker at The International Future Computing Summit, Daryl talked about some of the experiential considerations that different kinds of users need and want and how the whole ecosystem will have a shared responsibility in delivering on these needs in the Client-to-Cloud Revolution.
Also proud to report that Advanced Micro Devices was a Silver Level sponsor for the IFC Summit.
This turned out to be a VERY important presentation at The International Future Computing Summit; especially for those dependent on what’s next in computing.
Arvind Kumar is Senior Principal Engineer for Intel Corporation – the Chair company for the Alliance of Computing Technologists in TIFCA. As a Visionary Class Speaker at the International Future Computing Summit, Arvind explained the workings of the Client-to-Cloud Revolution and how its importance goes beyond empowering devices with cloud computing. He also discusses the write-once, reach-many ecosystem for the application and content markets.