Adshir Talks Ray Tracing at CES 2020

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Adshir makes ray tracing technology that works on countless platforms and device types.  They have earned a great deal of press because they are the first on record for delivering ray tracing ability on mobile devices – something that was thought to be impossible until now.

Reuven Bakalash is the CEO of Adshir.  In this interview, he talked about their technology, what ray tracing delivers to user experiences, and new kinds of gameplay that can be introduced with technologies like this.  Very exciting stuff!  Check out the interview and see what you think.

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Mindtech Trains AI at CES 2020

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With all the AI driven cameras around us, it’s a wonder that they are able to recognize so many objects and faces.  Mindtech Global makes training software for neural network solutions for applications like AI object recognition.  They talk about the challenges that AI have to overcome and how their solution makes the process much more effective.

Very interesting stuff!  Check out the interview and see what you think.

Oculus Quest + Others, Best Buy Canada, 01/03/20

Oculus Quest Readily Available Here

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Had to update this article AS IT WAS WRITTEN!  It’s kind of funny…

[caption id="attachment_17508" align="alignnone" width="400"]Oculus Quest + Others, Best Buy Canada, 01/03/20Oculus Quest + Others, Best Buy Canada, 01/03/20[/caption]

MTBS has always been supportive of virtual reality and immersive technology; it goes to our roots.  For several weeks, there has been continuous reporting that the Oculus Quest has been sold out until February.  ONLY NOW I am able to confirm these reports outside of the USA.

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MTBS is Heading to CES!

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It’s hard to believe it, but MTBS has been covering CES since 2008!  This year, in addition to chasing down immersive technology, we’re going to spend a lot of attention on future computing, new client-to-cloud devices, graphics, and much more.  CES is always full of surprises, and 2020 will be a stellar year!

Beamr Talks Video Compression at IFC Summit

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Real-time applications like cloud gaming can require a whole lot of bandwidth, and the needs are increasing as the technologies progress.  Eli Lubitch is the President of Beamr, and he talked about these ever increasing demands and how video compression technologies are so important to cloud based services like cloud gaming.  To contribute to the solution, Eli showcased approaches that increase video encoding software performance by a factor of two and also reduces the bitrate of all cloud gaming and immersive entertainment streams by as much as 50%.  Very interesting!

Khronos Adds Standards to the Client-to-Cloud Discussion

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Always a pleasure to hear Neil Trevett, President of the Khronos Group and Vice-President of Developer Ecosystems for Nvidia!

The Client-to-Cloud Revolution is TIFCA’s effort to create a write-once reach-many device ecosystem along with a hybrid of client and cloud computing and all the infrastructure in-between.  At The International Future Computing Summit, Neil talked about the Client-to-Cloud Revolution and a number of standards that can contribute to the effort.

See what you think!