MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
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MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…

Vireio Perception 4.0 Alpha is OUT!


Meant to be Seen is proud to share Vireio Perception 4.0 Alpha 1! For those unfamiliar, Vireio Perception lets you take existing games and play them in virtual reality when they weren't designed for that purpose. This complete rewrite of Vireio Perception was primarily made possible by Denis Reischl with support from Grant Bagwell, Simon Brown, Samuel Austin, and Neil Schneider.

This is a preliminary release and only works with Fallout 4 and the DirectX 11 API. The game support will dramatically grow as we reactivate features like DirectX 9 and make the Aquilinus profile creation software available. The software will become easier to use, too.

DirectX 11 introduced new headaches with the user interface, and limited our ability to resize it compared to what we had available to us with earlier Bethesda Softworks titles like The Elder Scrolls V: Skyrim and Fallout 3 which ran on DirectX 9. We have ideas on how to get around this problem, but they will take time. For now, some hotkeys were created that zoom in and out so viewers can quickly see the whole HUD when needed.

Vireio Perception 4.0 Alpha works on Oculus runtime 1.3.2 and OSVR. OSVR has had mixed results because the driver doesn't seem to inject on 100% of systems, and we are working to diagnose the problem. Also, a handful of elements aren't rendering properly in 3D (e.g. the sky box), and we'll get them ironed out soon.

It's not clearly labelled (yet). To start the Fallout 4 profile, click on the grey rectangle. When prompted, the profiles are found in the Vireio "game_profiles" directory. Follow the instructions carefully! OSVR users will have to copy a series of files to the game's binary directory; there is an OSVR instructions file for this in the Vireio Perception "instructions" directory.

Here are some important highlights for the driver:

  • Run the drivers with Administrator Permissions. Some have reported that it won't inject otherwise.
  • Vireio menu is accessed with LCTRL+Q. The FOV adjustment hotkeys are F1+F2, and options are saved to "VireioPerception.ini" in the game folder.
  • Added option to zoom out ( LEFT_THUMB or MBUTTON)
  • Added option to zoom in PipBoy (BACK or LSHIFT)
  • Colored border for the game profile button (gray - idle; yellow - injecting; green - injected; red-game closed)

Everyone working on this does so on a volunteer basis. Factor in a day job, and there are only so many hours in the day. We have dedicated discussion forums in MTBS so the developers can help diagnose issues and release bug-free drivers. While there are other excited communities interested in Vireio, valuable information is quickly lost with up-votes, down-votes, and the next hot topic. This slows us down.

When posting problems in the MTBS forums, always include your specs including CPU, GPU, Operating Sytem, HMD choice, and runtime version number (e.g. SDK version number).

Be kind to the team! This is an alpha driver with big improvements to come.