MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq

S-3D Settings Guide

By Neil Schneider

You just got home.  Your new 3D monitor has just arrived on your doorstep and you are so excited to get started, you leave a path of cardboard, Styrofoam, and bubble wrap all the way to your computer room.  You load up the software, get your favorite game started, and throw on a pair of 3D glasses.  Then, without explanation, you are disappointed.

Where are the thrilling experiences you were promised?  Where is that sense of depth?  Where are the pop out effects and explosions?  Is this product all it’s cracked up to be?!?

The answer is yes, and as hard as manufacturers are working to make stereoscopic 3D (S-3D) a customer friendly experience, there are some basic concepts every new S-3D gamer needs to understand to get the best results.  These are very easy concepts to understand, and as long as you are aware of them, you will have an A-OK 3D experience!

At the most basic level, your brain takes a different image from each of your eyes and forms a stereoscopic 3D picture complete with volumetric depth.  What this guide discusses is how to adjust the relationship of these images in your favorite video games so you can get the S-3D experience you are striving for.