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MTBS3D RT @IFCSummit: .@Dell’s Director of Virtualization and Commercial #VR and #AR is speaking at #IFCSummit. https://t.co/aBSSFDfmE6
MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp

GameGradeVR Instructions

GameGrade3D Logo

Welcome to GameGradeVR (GGVR) – the quality assurance system for PC based Virtual Reality video games!  If you’re trying to figure out which games will work well on your system, how to get them to work, and what kind of VR experience you can expect -  SEARCH NO MORE!

Thanks to current and impending VR product launches by OculusVR, castAR, Sony and more, the VR software market is poised to become a wild west of quality assurance claims and product support.  There are no less than three VR driver solutions (TriDef Ignition, Vireio Perception, and VorpX) as well as a wave of native VR support that doesn't require a middleware add-on.

To keep things transparent, gamers needed a quality assurance rating system that was objective, held up to public scrutiny, and would serve as an accurate measurement of what kind of quality gamers could expect from the VR software they buy and download.  If used properly, it's also a great motivator for software makers to improve their work, and make sure their marketing claims hold up to reality.

After much time and effort invested by Neil Schneider, Vadim Krivosheev, and Cris Villalobos, we have the solution!

GameGradeVR is a fully functional system that asks a series of multiple choice questions.  Based on the answers given, a huge database is created complete with recommended game settings, quality expectations, and current GameGradeVR certification ratings.  These ratings adjust and compensate according to what members submit, driver updates, diversified results, and more.

The engine's back-end is completely dynamic, and we have the means to alter questions, add new options, adjust scoring, and fine tune the process without losing or resetting earlier contributions.

Some of GGVR's benefits include:

  1. GGVR will give gamers an independently developed and credible resource for S-3D game quality and best settings for DDD, Vireio Perception, and VorpX VR drivers.  It will also indicate the level of native VR support (e.g. Oculus Rift, castAR, etc.).
  2. GGVR is customer driven, and is designed to avoid subjective or easily swayable opinions.
  3. Whereas before VR quality was subjective, we now have objective measurable results to look for and improve upon.
  4. Game developers and technology enablers now have a non-proprietary quality expectation to aim for, and will see how their solution compares to others through the eyes of their customers.
  5. GGVR is dynamic and adjusts with the times. The more gamers submit, especially for games already listed, the more accurate the system is.

New Features

GameGradeVR is based on an earlier prototype system called GameGrade3D.  Here are some key features and improvements!
  1. When selecting anomalies, gamers can attach screenshots and share comments to help illustrate the problem.
  2. Each submission can have a driver profile attached.  Games can upload DDD TriDef Ignition profiles, .TXT files, and .MTBS VRBoost files (for VIreio Perception).  Other formats will be added as they become available.
  3. Submissions can include a subjective score in addition to the measured approach, though this doesn't impact the final grade.
  4. Gamers can edit their submissions as software gets updated.
  5. Instead of being faced with countless questions, the new system has collapsible option trees that highlight key areas of interest.
  6. In addition to the standard QA algorithm, GameGradeVR also highlights bonus features like body tracking, positional head tracking, non-standard driver features and more.
  7. GameGradeVR does NOT support 2D+Depth or "Z-Depth" game technologies.  Do NOT submit games based on this technology.  However, we do have an option to indicate compatibility with these technologies in the bonus feature section, but it doesn't negatively or positively impact the final score.