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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
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MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC

How to Get Started

Getting started is easy!

First, download the Vireio Perception 2.X and VRBoost archives from MTBS' downloads section.  We had to keep the files separate for licensing reasons, but they should both be extracted to the same directory.  You need to be registered on MTBS to download the files, but registration is free and instantaneous.  Email This email address is being protected from spambots. You need JavaScript enabled to view it. if you have difficulty with this.

Next, run Vireio's "perception.exe" file.

Vireio Perception Console

Select the VR / Stereoscopic 3D display option and applicable head tracker. Once open, don't close this window completely.  Either keep the window open or minimized!

Review the documentation to see which titles are supported, and run your game!

If you don't see the appropriate VR or 3D format on the screen and it appears like the drivers aren't working, they just haven't injected into the game yet. In cases like this, copy all the .DLL files from the Vireio Perception "bin" directory to the game's EXE directory. The "EXE" directory refers to where the game's main *.EXE or executable file(s) is stored. The files that need to be copied include d3d9.dll, libfreespace.dll, hijackdll.dll and VR Boost.dll where applicable.

Games may need additional modifications and adjustments for better field of view choices and graphics settings for VR use.  If you need help or wish to lend a hand, post regularly in Vireio Perception's official discussion forums!

CAREFUL: Don't use Vireio Perception with multplayer games with anti-cheat measures as the software could get recognized as a hack and either kick you or ban you.