MTBS3D We interviewed @Scale1Portal at @CES and they talked about their new location based arcade system that features ro…
MTBS3D .@nomadeec demonstrated their latest telemedicine software on the Microsoft Hololens at @CES. It’s designed to make…
MTBS3D We interviewed Jeff Miller about the new @VuzeCamera Vuze Plus 360-3D camera and underwater gear at @CES. #CES2018
MTBS3D .@3dRudder is a foot controller peripheral that is primarily intended for #VR gamers looking for alternative locomo…
MTBS3D Check out our interview from @CES with @RoyoleOfficial about their new line of high definition HMDs. #CES2018
MTBS3D Check out our interview with @usnistgov from @CES, and see what amazing use cases they've come up with for…
MTBS3D Check out our interview with #Pisofttech from @CES. They have a #8K #360camera that has built in stitching and stre…
MTBS3D National Organization of Theatre Owners talks #VirtualReality in movie theatres at @CES. #CES2018 #VR
MTBS3D .@htcvive was in full swing at @CES with a new Vive Pro announcement & improvements to HTC Viveport. Check out our…

What Does SteamVR Consider Resolution?

Interesting announcement from Valve, though we are left with more questions than answers.

There are two ways to enhance the perceived image quality of your VR experience.  The first is to get your computer to deliver the native resolution of your HMD.  Depending on your platform, it currently starts at about 2160 X 1200 pixels and goes up from there.  While an increase in hardware pixels combined with an equal amount of rendered pixels is the ideal option, it's limited to the number of physical pixels on the display and your computers ability to drive them.

The second method is to use a supersampling technique whereby your computer sends extra pixels and smooths things out even though your hardware has a physical limit on what it can display.  It's expensive from a processing point of view, but it delivers a significant improvement if your graphics hardware can handle it.
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Impact of Ready Player One

Ready Player One is coming up fast and there was a lot of enthusiasm at its SXSW premiere.  Will it impact the VR market somehow?  Check out Neil's blog to see what he thinks.
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Oculus Has a Bad Day, FIX Available!

Oculus Has a Bad Day
Oculus had an unusually BAD day yesterday.  As a security measure, Windows software often has a protective certificate that helps ensure that what is published and used is the actual code the author intended and is not malware or some type of software imposture taking its place.

Oculus made the unfortunate error of letting their certificate expire which temporarily bricked all the Oculus Rifts sold in the market pending a software update.  To make matters worse, it isn't a fix that could be automatically updated because their actual update software was equally dependent on a refreshed software certificate.
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