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Video Driver:
VR Implementation: :
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Certification Result: Uncertified-D (%)
Personal 3D rating : None Submitted
Game Specific VR Driver Profile: None Submitted
Vireio Perception VR Boost: None Submitted


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Part II: Limitations and Required Game Setting Adjustments.

  • Reduced shadows.
  • QA penalty: 10%
    Total penalties: 1


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Check here if you can't achieve any of the above
  • QA penalty: 10% Vireio Perception doesn't have a laser sight yet.
  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. Even if drivers can manually move elements deeper into the scene, if it's static, it's not the same as being at the level of characters or objects.
  • QA penalty: 5%
    Total penalties: 2


    Part V: Additional Features & VR Functionality

  • Direct game camera interaction technology (NOT SOFTWARE MOUSE LOOK!). Benefits include lower latency and more natural VR gaming experience. Working Vireio Perception VRBoost profiles are an example of this.
  • QA penalty: -5%
  • Multiple Field of View (FOV) options to help keep hands/weapons in proportion to world and imagery. Does not positively or negatively impact scoring.
  • QA penalty: 0% This is a function of VRBoost. Careful to not let the character's arms or shoulders get clipped!
  • Game controller support.
  • QA penalty: 0%
    Total penalties: 3




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