Full Details

Game Title:
Operating System:
Version of DirectX:
Graphics card:
Video Driver:
VR Implementation: :
Submit Date:
Certification Result: Uncertified-D (%)
Personal 3D rating : None Submitted
Game Specific VR Driver Profile: None Submitted
Vireio Perception VR Boost: None Submitted

Sample Pictures

None Submitted


None Submitted

Part II: Limitations and Required Game Setting Adjustments.

Total penalties: 0

Part III: Top Level Anomalies

Total penalties: 0

Part IV: Secondary Anomalies

  • A non-critical error that isn't well defined in GameGradeVR. The game is still playable despite this error. Please clearly define the error in the comments section!
  • QA penalty: 5% When you dive in water, the image turns black!
  • Check here if you can't achieve any of the above
  • QA penalty: 10% Vireio Perception doesn't have a laser sight yet.
  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters. Even if drivers can manually move elements deeper into the scene, if it's static, it's not the same as being at the level of characters or objects.
  • QA penalty: 5% You can adjust the GUI 3D depth, but it doesn't dynamically adjust according to what you are looking at. For example, nametags don't change 3D depth according to character placement.
  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10% The "fog of war" on the map isn't well rendered in both eyes. There are also issues where the menu transparency doesn't work in both eyes at the same time.
  • Shadows that rarely flash or render at the wrong depth.
  • QA penalty: 5% Shadow problems happen during headroll. However, this now only happens in rare scenes like the Rat Warrens or certain caves.
    Total penalties: 5

    Part V: Additional Features & VR Functionality

  • Direct game camera interaction technology (NOT SOFTWARE MOUSE LOOK!). Benefits include lower latency and more natural VR gaming experience. Working Vireio Perception VRBoost profiles are an example of this.
  • QA penalty: -5% Skyrim VRBoost profile is attached.
  • Game controller support.
  • QA penalty: 0%
    Total penalties: 2