Full Details


Game Title: The Elder Scrolls IV: Oblivion
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core i5 750
Graphics card: AMD HD 5870
RAM: 4 GB
Video Driver: AMD 11.8 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13 beta
Submit Date: 2011-08-27 23:31:20
Certification Result: Silver-C (80%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

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Comments

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Part II: Required Game Setting Reductions & Adjustments

  • Reduced shadows.
  • QA penalty: 10%
    Total penalties: 1


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene).
  • QA penalty: 5%
  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5%
    Total penalties: 2




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