Full Details


Game Title: Portal 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: AMD Phenom X4 9850
Graphics card: nVidia GTX580
RAM: 4 GB
Video Driver: nVidia 275.33 Windows 7 64 bit WHQL
Stereo Driver: DDD: 3.2.32
Submit Date: 2011-06-23 16:09:58
Certification Result: Gold-C (85%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

Some portals flicker between a black phase and what you should be seeing. Reflections are rendered at screen depth (no separation). While existing Portal profile works, advanced users can use the Generic DDD profile, turn off auto-convergence if on, and set gun and scene depth separately for an even more rewarding 3D experience.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

Total penalties: 0


Part IV: Secondary Anomalies

  • Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead.
  • QA penalty: 10%
  • Poorly rendered reflections (water, glass)
  • QA penalty: 5%
    Total penalties: 2




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