Full Details


Game Title: Bulletstorm
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel 990X
Graphics card: nVidia GTX 480 SLI
RAM: 8 GB
Video Driver: nVidia 266.58 Windows 7 64 bit
Stereo Driver: nVidia: 266.58
Submit Date: 2011-03-30 22:58:04
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

Lighting, ghosting, and water anomalies. The game's visual options appear to have little effect on these anomalies although when the 'world detail' is set to low the problems aren't as pronounced. The only way to minimize the anomalies is by turning on AA, but this has a detrimental effect on the cross-hairs and in-game text, and even 3D Vision's laser sight doesn't work. I consider this one unplayable because of the distracting lighting artifacts. Convergence control through 3D Vision appears to be disabled.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • Light sources and lights or auras that seem to mismatch from each other.
  • QA penalty: 35%
  • An inability to adjust the S-3D experience properly because of post processing effects (when you can't turn post processing off). For example, most objects refuse to separate into an S-3D image.
  • QA penalty: 100%
  • Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects.
  • QA penalty: 0%
    Total penalties: 3


    Part IV: Secondary Anomalies

  • Poorly rendered reflections (water, glass)
  • QA penalty: 5%
    Total penalties: 1




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