Full Details


Game Title: Dungeons and Dragons Online
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel 990X
Graphics card: nVidia GTX 480 SLI
RAM: 8 GB
Video Driver: nVidia 266.58 Windows 7 64 bit
Stereo Driver: nVidia: 266.58
Submit Date: 2011-03-28 23:39:15
Certification Result: Gold-C (85%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

(DX11)
Skybox, SSAO, and glow post-processing issues. Skybox can be minimized with convergence adjustment. SSAO can be disabled. The glow can be turned off.

I did find the 3D Vision controls were iffy--sometimes convergence and enabling 3D wouldn't work, perhaps the keys were interfering with the game somehow? Somtimes 3D would not work unless I changed the AA setting, not necessarily turning it off, just changing it's state seemed to make 3d vision work. I found setting the bloom intensity to very low--like 0.1--would prevent the overly-bright default setting for washing out the scene, but this is more personal taste than a problem with the 3D engine.


Part II: Required Game Setting Reductions & Adjustments

  • Turned off Glow effects.
  • QA penalty: 5%
  • Reduced unlisted feature (except AA or Anisotropic)
  • QA penalty: 5%
    Total penalties: 2


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5%
    Total penalties: 1




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