Full Details


Game Title: Total War: Shogun 2 demo
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Duo E8500
Graphics card: nVidia GTX570
RAM: 4 GB
Video Driver: nVidia 266.58 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.12
Submit Date: 2011-03-21 16:11:44
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Settings I used with my 1920*1200 24'':
Main menu:
separation 3620
convergence -0.0023
Strategic map:
separation 35
convergence -0.1619
Battles:
The same than strategical map or better, this one:
separation 40
convergence -0.3865

Quite all issue appears on the strategical map while the result with Battles is acceptable.


Part II: Required Game Setting Reductions & Adjustments

  • Turned off shadows entirely.
  • QA penalty: 30%
    Total penalties: 1


    Part III: Top Level Anomalies

  • Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
  • QA penalty: 50%
    Total penalties: 1


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead.
  • QA penalty: 10%
  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10%
  • Poorly rendered reflections (water, glass)
  • QA penalty: 5%
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5%
    Total penalties: 5




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