Full Details


Game Title: The Godfather 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: AMD Phenom X4 9850
Graphics card: nVidia GTX 285
RAM: 6 GB
Video Driver: nVidia 258.96 Windows 7 64 bit WHQL
Stereo Driver: DDD: 3.0.1
Submit Date: 2010-11-05 16:04:40
Certification Result: Bronze-C (50%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

In the options menu, make sure "Hide 2D 3D Objects" is set to "off" or you are going to miss effects that could be there. It's also unnecessary to have auto-convergence turned on.

The 3D map is uncomfortably rendered. Not bad enough that you have to turn the 3D off, but the icons would look better if they were rendered in 2D rather than out of the screen 100% of the time.


Part II: Required Game Setting Reductions & Adjustments

  • Turned off light flares.
  • QA penalty: 5%
  • Turned off shadows entirely.
  • QA penalty: 30%
    Total penalties: 2


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10%
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5%
    Total penalties: 2




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