Full Details


Game Title: Split Second
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core I7 920
Graphics card: nVidia GTX 285
RAM: 6 GB
Video Driver: nVidia 258.96 Windows 7 64 bit Beta
Stereo Driver: nVidia: 257.96B
Submit Date: 2010-07-16 19:41:49
Certification Result: Bronze-C (60%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

Split Second isn't recommended by Nvidia, and I have to agree. While it loosely earns a Silver grade here, the best settings are depth-only (minimum convergence). Otherwise you get halo (post processing) errors and a skyline at the wrong depth.

This is a pseudo 3D experience at best. Split Second has a lot of 3D potential if it could be optimized. We will have to wait and see!


Part II: Required Game Setting Reductions & Adjustments

  • You cannot isolate the specific graphics option that causes the bug, and instead have to turn the overall graphics setting down to "minimum".
  • QA penalty: 25%
    Total penalties: 1


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • A doubled low contrast effect or halo caused by software error. For example, the left eye shows a doubled faint outline, while the right eye shows just one.
  • QA penalty: 10%
  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5%
    Total penalties: 2




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