Full Details


Game Title: Portal
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Intel Core I7 920
Graphics card: nVidia GTX 285
RAM: 4 GB
Video Driver: nVidia 257.15 Windows 7 64 bit Beta
Stereo Driver: nVidia: 257.15
Submit Date: 2010-06-07 15:50:31
Certification Result: Silver-C (70%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

The "render-in-render" anomaly is on the windows. The glass is offset in the left and right eye in stereoscopic 3D situations.


Part II: Required Game Setting Reductions & Adjustments

  • Turned off HDR and Bloom altogether.
  • QA penalty: 20%
    Total penalties: 1


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead.
  • QA penalty: 10%
    Total penalties: 1




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