Full Details


Game Title: Split Second
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core i5 750
Graphics card: nVidia GTX 260
RAM: 4 GB
Video Driver: nVidia 197.45 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 197.45
Submit Date: 2010-05-20 22:00:14
Certification Result: Bronze-D (35%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

None Submitted


Part II: Required Game Setting Reductions & Adjustments

  • You cannot isolate the specific graphics option that causes the anomaly, and instead have to turn the overall graphics setting down to "medium" or between lowest and highest.
  • QA penalty: 10%
    Total penalties: 1


    Part III: Top Level Anomalies

  • Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
  • QA penalty: 50%
    Total penalties: 1


    Part IV: Secondary Anomalies

  • Poorly rendered reflections (water, glass)
  • QA penalty: 5%
    Total penalties: 1




    Back
    Username:
    Password: