Full Details


Game Title: Dragon Age 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel core i5 2500k
Graphics card: AMD R9 290X
RAM: 8 GB
Video Driver: AMD 14.12 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13RC1
Submit Date: 2014-12-10 11:14:51
Certification Result: Silver-C (80%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

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Comments

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Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

Total penalties: 0


Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene).
  • QA penalty: 5% bloods projections are in 2D. Very annoying when in fight.
  • The 3D skybox is at the wrong depth. Some games use 3D objects for background scenery. Examples could be buildings, a city landscape, and more. In this case, the objects are displayed with the wrong scale, or the polarity of the image is reversed in the background compared to the rest of the scene (the eyes are swapped in 3D for just the background portion).
  • QA penalty: 5% sky, clouds and sun are too close.
  • Shadows that rarely flash or render at the wrong depth.
  • QA penalty: 5% Long range (simplified) shadows under characters are in 2D.
    Total penalties: 4




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