Full Details


Game Title: Mass Effect
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel core i5 2500k
Graphics card: nVidia GTX570
RAM: 8 GB
Video Driver: nVidia 327.23 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13RC1
Submit Date: 2013-10-29 16:26:23
Certification Result: Silver-C (70%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

There is not any major issue and the game works well in s3D.

The missing texture issue is rare and not very annoying.

For correct aiming, the game should be played using asymmetrical shifting and/or with iz3D cross-hair activated.

The necessity of using 2 presets or the auto-focus is the bigger issue in this game.


Part II: Required Game Setting Reductions & Adjustments

  • Reduced shadows.
  • QA penalty: 10%
    Total penalties: 1


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Missing textures on walls and objects. Examples could be windows that are missing glass, or objects that are fully detailed in one eye, but are missing some of their detail in the other.
  • QA penalty: 10% Some textures on the walls are ok in one eye only, on the other eye, they are not displayed or displayed partially.
  • Can't play complete game levels with a single S-3D setting. Special camera angle hot-key buttons and auto-convergence camera features are not an exception to this requirement.
  • QA penalty: 10% Two presets needed: one for the game itself and another for dialogs and movies. I think it's because the game reduce the FOV in the second case.
    Total penalties: 2




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