Full Details


Game Title: L.A. Noire
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core i5 3450
Graphics card: nVidia GTX 560 Ti
RAM: 8 GB
Video Driver: nVidia 310.70 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 310.70
Submit Date: 2013-07-07 18:18:18
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : 2 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Convergence is locked, resulting in a very narrow depth that is completely behind the screen. It looks flat and creates too much ghosting, given the puny 3D. Go here for instructions to unlock it: http://helixmod.blogspot.com/2012/06/how-to-unlock-convergence-in-locked.html

Once unlocked, LA Noire has moments of wonderful 3D. However, constantly changing camera angles and closeups lead to painful and unwatchable separation. To read any text, you must turn off 3D (or close one eye, if you're lucky). The good news is that you don't need to actually read anything to progress through the game. Menus and maps also suffer from unreadable separation.

The game already has terrible performance, even on powerful computers. Turning on 3D causes the frame rate to regularly drop well below 30fps. Overall, a thoroughly boring and unpleasant experience.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • Ineffective use of convergence and camera controls where even though the left and right images are offset from each other (i.e. the image is doubled), the views are very much the same. The result is large portions of the game look flat no matter what you do with the 3D settings. To confirm this, take a screenshot, and using a 3D image editor or viewer, put one image on top of the other. If there are only hairline differences between the two views, pick this bug. This is not the same as an identical left/right view. Please select this anomaly even if the HUD has differences, but the game scenery itself exhibits the problem. If the views are completely identical with the exception of the HUD/GUI, choose the above option instead. In 3D, up-close objects should have the highest amount of changes between the left/right view while objects in the far distance may only have hairline differences. If the scenes are all showcasing far distant objects and scenery, then this is a natural practice, and shouldn't be treated or selected as a visual anomaly. Make sure to include a screenshot to help demonstrate this anomaly if possible.
  • QA penalty: 40% Out-of-the-box 3D is flat; everything is behind the screen. Convergence is locked.
  • The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.)
  • QA penalty: 35%
  • Light sources and lights or auras that seem to mismatch from each other.
  • QA penalty: 35%
  • Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects.
  • QA penalty: 0%
    Total penalties: 4


    Part IV: Secondary Anomalies

    Total penalties: 0




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