Full Details


Game Title: World of Tanks
Operating System: Windows XP 32 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Quad Q9550
Graphics card: AMD 6970
RAM: 4 GB
Video Driver: AMD 9.00.100.2 Windows XP 32 bit
Stereo Driver: iZ3D: 1.12
Submit Date: 2013-03-19 16:18:55
Certification Result: Silver-C (65%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

World of Tanks will work poorly with the "Improved Graphics" settings, but will perform almost flawlessly using the "Standard Graphics" option. To my surprise even shadows appear to render properly. I've played hours upon hours of this game using TriDef AND iz3D and on Standard Graphics, it looks as if anything goes without a single issue.


Part II: Required Game Setting Reductions & Adjustments

  • You cannot isolate the specific graphics option that causes the bug, and instead have to turn the overall graphics setting down to "minimum".
  • QA penalty: 25%
    Total penalties: 1


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5% This is not consistent... some maps have it, some don't.
    Total penalties: 2




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