Full Details

Game Title: Black Mesa
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel core i5 2500k
Graphics card: nVidia GTX570
Video Driver: nVidia 310.90 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13RC1
Submit Date: 2013-02-23 15:55:58
Certification Result: Uncertified-D (5%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


The main issue is the giant depth of weapons. But globally the game is well playable in s3D.

If you set to render shadows on max quality, the shadows produced by your torch will be incorrect. It can be fix by set iZ3D to "render shadows in mono" bu it will also make that water and under water objects will be rendered in mono. So I decided that reducing shadows quality to average is a better way.

Part II: Required Game Setting Reductions & Adjustments

  • Reduced shadows.
  • QA penalty: 10%
    Total penalties: 1

    Part III: Top Level Anomalies

  • Light sources and lights or auras that seem to mismatch from each other.
  • QA penalty: 35%
  • Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
  • QA penalty: 50% Giant depth weapons. Obvious with rifles.
    Total penalties: 2

    Part IV: Secondary Anomalies

    Total penalties: 0