Full Details


Game Title: Darksiders
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core i5 3550
Graphics card: nVidia GTX 670
RAM: 8 GB
Video Driver: nVidia 310.90 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 310.90
Submit Date: 2013-02-07 11:31:07
Certification Result: Bronze-C (60%)
Personal 3D rating : 5 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

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Comments

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Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

Total penalties: 0


Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead.
  • QA penalty: 10%
  • Weapon indicators or highlighters aren't rendering properly. Samples include flashing borders or outlines rendered in just one of two eyes, or graphics that appear to be missing in stereoscopic 3D mode. This is NOT part of the HUD - this is within the game's 3D space.
  • QA penalty: 5%
  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5%
  • Shadows that rarely flash or render at the wrong depth.
  • QA penalty: 5%
  • Check here if you can't achieve any of the above
  • QA penalty: 10%
    Total penalties: 6




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