Full Details

Game Title: League of Legends
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel core i5 2500k
Graphics card: nVidia GTX570
Video Driver: nVidia 310.90 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13RC1
Submit Date: 2013-01-27 06:51:59
Certification Result: Gold-C (90%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: Guig2000__5734e_Lol_IZ3D_profile.txt

Sample Pictures


You have to manually add this line:

On your iZ3d LoL profile or the HUD will have separation.
shaders in mono option solve shadows artifacts.

You can DL my profile which ever have this corrections.

Game works with only one artifact: transparancy effect when a hero hide on the bush) and one isue: players tag in 2D.

Globally it works very well in S3D, but not perfect.

Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0

Part III: Top Level Anomalies

Total penalties: 0

Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Shadows that rarely flash or render at the wrong depth.
  • QA penalty: 5% In fact it's a transparency effect but it is not listed. It's the only artifact of the game.
    Total penalties: 2