Full Details


Game Title: Sleeping Dogs
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core I7
Graphics card: nVidia GTX580
RAM: 6 GB
Video Driver: nVidia 306.23 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 306.23
Submit Date: 2012-10-03 13:48:46
Certification Result: Bronze-D (55%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

The stereo 3D settings options are a bit clumsy, but they work. You have to find a balance between the game, and the cut-scenes. Doable, but it takes time. You will need to activate the Nvidia laser sight once you have a gun because the game's crosshair is inaccurate. Much of the game - mostly the driving scenes - are not rendered in true 3D. The game's cameras and separated another despite what separation settings you use in the game. You can see this when taking a screenshot, overlapping the images, and seeing that there are only hairline differences between the left and right views.


Part II: Required Game Setting Reductions & Adjustments

  • Reduced or turned off blur effects.
  • QA penalty: 5%
    Total penalties: 1


    Part III: Top Level Anomalies

  • Ineffective use of convergence and camera controls where even though the left and right images are offset from each other (i.e. the image is doubled), the views are very much the same. The result is large portions of the game look flat no matter what you do with the 3D settings. To confirm this, take a screenshot, and using a 3D image editor or viewer, put one image on top of the other. If there are only hairline differences between the two views, pick this bug. This is not the same as an identical left/right view. Please select this anomaly even if the HUD has differences, but the game scenery itself exhibits the problem. If the views are completely identical with the exception of the HUD/GUI, choose the above option instead. In 3D, up-close objects should have the highest amount of changes between the left/right view while objects in the far distance may only have hairline differences. If the scenes are all showcasing far distant objects and scenery, then this is a natural practice, and shouldn't be treated or selected as a visual anomaly. Make sure to include a screenshot to help demonstrate this anomaly if possible.
  • QA penalty: 40% Even though the images are separated, there is little difference in how the objects are rendered (the scene has hairline differences when overlapped). This problem doesn't happen in cinematics and other important segments.
    Total penalties: 1


    Part IV: Secondary Anomalies

    Total penalties: 0




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