Full Details


Game Title: Saints Row: The Third
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel i7 980X
Graphics card: nVidia 480
RAM: 6 GB
Video Driver: nVidia 301.42 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 301.42
Submit Date: 2012-08-19 19:49:18
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : 1 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Total yuck time. Just crank the graphics up and turn off 3D because it isn't even close on this one.


Part II: Required Game Setting Reductions & Adjustments

  • You cannot isolate the specific graphics option that causes the bug, and instead have to turn the overall graphics setting down to "minimum".
  • QA penalty: 25%
    Total penalties: 1


    Part III: Top Level Anomalies

  • Shadows that seriously disconnect from the objects they represent as S-3D settings are adjusted.
  • QA penalty: 50%
  • Shadows that render properly in one eye, but create a dark film or anomaly in the other in over 95% of the game.
  • QA penalty: 50%
  • Light sources and lights or auras that seem to mismatch from each other.
  • QA penalty: 35%
    Total penalties: 3


    Part IV: Secondary Anomalies

  • A doubled solid image or object due to software error. For example, the left eye shows a single tree, while the right eye shows two trees.
  • QA penalty: 15%
  • A doubled low contrast effect or halo caused by software error. For example, the left eye shows a doubled faint outline, while the right eye shows just one.
  • QA penalty: 10%
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5%
    Total penalties: 3




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