Full Details


Game Title: Trine 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core 2 Duo E8400
Graphics card: nVidia GTX 470
RAM: 8 GB
Video Driver: nVidia 296.10 Windows 7 64 bit WHQL
Stereo Driver: DDD: 2.5.6
Submit Date: 2012-07-22 18:44:51
Certification Result: Gold-C (85%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Very good in 3D with just slight issue with shadow/lighting and changing levels of separation.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

Total penalties: 0


Part IV: Secondary Anomalies

  • Flicker or flashing patterns that can be easily ignored (do not include hardware flaws with this anomaly). Another example could include separation levels (distance between left and right view when seen by the naked eye) that slightly changes as characters move, but isn't overly distracting to the game (when these changes are an error, and not by software design!)
  • QA penalty: 5% The separation between left and right view goes in and out as your character walks. This is not by game design, and auto-convergence features are off.
  • Shadows that rarely flash or render at the wrong depth.
  • QA penalty: 5% Shadows are somewhat inconsistent. There are no game settings available to remove shadows altogether, but this isn't a major, major bug.
  • Shadows rendered at screen depth and appear in both eyes, but are not separated proportionately like the other screen objects.
  • QA penalty: 5% Some shadows are rendered in mono. There are no game settings available to remove shadows altogether, but this isn't a major, major bug.
    Total penalties: 3




    Back
    Username:
    Password: