||Warhammer 40K Space Marine
||Windows 7 64 bit
|Version of DirectX:
||Intel Core 2 Extreme QX6850
||AMD 12.6 Windows 7 64 bit Beta
|Personal 3D rating :
||3 (1 is lowest, 5 is highest)
While the TriDef profile disables quite a few things in order to get the game running adequately in 3D, it still plays quite nicely, and is a good fit for 3D with a lot of action and particle effects and relatively large hordes of enemies regularly surrounding you really helping to give you a solid 3D experience. Graphically the game takes quite a hit to its atmosphere, which hurts my rating, but it isn't a game where lighting effects are a fundamental part of what makes it fun. It's definately worth trying the game with TriDef if you are interested in playing the game in 3D. Personally I think the lost effects and occasional volumetric light being misaligned are about worth what you gain from 3D, but you may find otherwise.
Part II: Required Game Setting Reductions & Adjustments
|Turned off Post Processing ("Post Processing" is an actual selection of its own)
||QA penalty: 20%
|Turned off shadows entirely.
||QA penalty: 30%
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
|Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
||QA penalty: 5%
||Volumetric lights render at screen depth. They aren't everywhere, but they are relatively common.||
Total penalties: 1