Full Details


Game Title: Roller Coaster Rampage
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Extreme QX6850
Graphics card: nVidia GTX 460
RAM: 8 GB
Video Driver: nVidia 301.42 Windows 7 64 bit WHQL
Stereo Driver: Native: Side by Side mode (Squashed),
Submit Date: 2012-06-27 18:59:46
Certification Result: Gold-C (90%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Roller Coaster Rampage was made with 3D support in mind, and it certainly shows given that it offers native support. There is only an issue with the in game menus and there are no 3D issues that effect gameplay. There are no 3D issues at all. Not only is the game perfectly playable in 3D, but given how important it is to collect objects floating in the air, 3D is absolutely preferable.

In the game you 'drive' a rollercoaster around a themepark, linking up certain sections of the rollercoaster and collecting gems as you go, the track appearing beneath you and tracing where you've been as you ride along. Some gems will provide a score bonus if you add in a specific feature such as a barrel roll or a loop. Given that rollercoasters have always been great 3D fodder that makes the game a perfect fit for 3D, and since you can then sit in the front seat and 'ride' the coaster your gameplay created afterwards, you get to enjoy everything twice.

Where I'd fault the game slightly and the main reason that I have docked it one point, is that although the game looks and plays great in 3D, not much has been done to really help the 3D gameplay pop in the way that atmospheric effects such as rain or mist over the water or even falling cherry blossoms (since the park has plenty of cherry blossom trees!) might. The sense of speed in 3D is definately good, but items like this would have made it even more so. The game lets you adjust convergence past breaking point, and this is a good thing in my eyes as different displays and people have different needs, although seperation could do with the same consideration. If they offered a mouse cursor that worked in the menus, this would be on par with the 3D vision implementation which doesn't have mouse issues.

Not that it had anything to do with 3D, but I found it impossible to get past the third level. Just a heads up! It could be my skills of course, but talk about a difficulty spike if so.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

Total penalties: 0


Part IV: Secondary Anomalies

  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10% This only effects the in game menus once the game is loaded. The mouse cursor is not doubled for the split screen and so you have to blindly select options. Not a problem at all during gameplay, but still an annoyance!
    Total penalties: 1




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