Full Details


Game Title: Dragon Age 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core 2 Quad Q6600
Graphics card: AMD HD 5970
RAM: 8 GB
Video Driver: AMD 12.6 Windows 7 64 bit Beta
Stereo Driver: iZ3D: 1.13 RC (5443)
Submit Date: 2012-06-21 08:35:32
Certification Result: Silver-C (65%)
Personal 3D rating : 2 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Overall video setting must be HIGH. Not very high.
AA must be completely turn OFF, without this game RUN with black screen & you don't see anything but can hear sound.
Blood splattered on the earth/ground is rendered in 2D.
Sky have wrong depth
Shadows on distance rendered in 2D
Players tags/marks rendered in 2D


Part II: Required Game Setting Reductions & Adjustments

  • Turned off Anti-Aliasing. This is required if AA makes the game visually unplayable or the AA reduces frames per second to ridiculously low levels like one to two FPS in 3D mode. Do not select this if it is just a method of getting more performance out of a slower graphics card.
  • QA penalty: 5%
  • You cannot isolate the specific graphics option that causes the anomaly, and instead have to turn the overall graphics setting down to "medium" or between lowest and highest.
  • QA penalty: 10%
    Total penalties: 2


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene).
  • QA penalty: 5% Blood splattered on the earth/ground is rendered in 2D
  • The 3D skybox is at the wrong depth. Some games use 3D objects for background scenery. Examples could be buildings, a city landscape, and more. In this case, the objects are displayed with the wrong scale, or the polarity of the image is reversed in the background compared to the rest of the scene (the eyes are swapped in 3D for just the background portion).
  • QA penalty: 5%
  • Shadows rendered at screen depth and appear in both eyes, but are not separated proportionately like the other screen objects.
  • QA penalty: 5% Some shadows on the distance rendered in 2D
    Total penalties: 4




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