Full Details

Game Title: Total War: Shogun 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core 2 Extreme QX6850
Graphics card: AMD HD 7970
Video Driver: AMD 12.4 Windows 7 64 bit WHQL
Stereo Driver: DDD: 3.5.24
Submit Date: 2012-06-16 12:06:44
Certification Result: Bronze-C (35%)
Personal 3D rating : 2 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


While it's nice to see that TriDef have got Shogun 2 working in DX11, unfortunately there's a bit of a trade off when compared to what you get running in DX9. Problems with the skybox elements happen in DX11 which are rendered correctly in DX9. Tesselation isn't particularly obvious in the game, and since you have to turn off shadows anyway, you can't enjoy the soft shadows that DX11 enables. Hopefully they can continue to improve this profile and get it on part with the DX9 profile which works rather well once you've disabled shadows and reduced the water settings to turn off reflections.

Part II: Required Game Setting Reductions & Adjustments

  • Turned off shadows entirely.
  • QA penalty: 30%
  • Reduced or turned off reflections (e.g. land, water)
  • QA penalty: 10%
    Total penalties: 2

    Part III: Top Level Anomalies

    Total penalties: 0

    Part IV: Secondary Anomalies

  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10% The compass which appears on naval missions is seperated excessively.
  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5% The 2D skybox is rendered at screendepth.
  • The 2D or 3D skybox has minor clipping along the border in the left or right eye. It almost looks as though there aren't enough graphics to fully cover the visual space.
  • QA penalty: 5% Some parts of the 3D skybox do not properly line up as shown in the screenshot, leaving gaps (bare in mind the screen was taken with right eye dominant setting).
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Volumetric lights as seen in the night missions are rendered at screen depth.
    Total penalties: 4