Full Details

Game Title: Max Payne 3
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core 2 Extreme QX6850
Graphics card: AMD HD 7970
Video Driver: AMD 12.4 Windows 7 64 bit WHQL
Stereo Driver: DDD: 3.5.24
Submit Date: 2012-06-15 19:54:29
Certification Result: Bronze-C (45%)
Personal 3D rating : 2 (1 is lowest, 5 is highest)
Stereo Profile: plagiarise__c2531_Max_Payne_3_[DX9]_(DDD).TriDefGame

Sample Pictures


TriDef's profile for Max Payne 3 leaves something to be desired unfortunately. First of all you have to play the game in DX9, meaning that DX10 and DX11 card owners are losing out on MSAA, Amibient Occlusion and Tesselation right off the bat. Secondly shadows render incorrectly and have to be disabled. Thirdly, even with reflections turned off, reflections in the motorboat level display, and display incorrectly.

Max Payne 3 is still a fun game, and a good fit for 3D if you can put up with the above with TriDef, but having played the game in 3D using Nvidia's drivers, using TriDef feels like a step back.

Part II: Required Game Setting Reductions & Adjustments

  • Turned off shadows entirely.
  • QA penalty: 30%
  • Reduced or turned off reflections (e.g. land, water)
  • QA penalty: 10%
    Total penalties: 2

    Part III: Top Level Anomalies

    Total penalties: 0

    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Render in render targets are not appearing correctly. Leading examples are mirrors, portals, and doorways that have their graphics clipped or clearly misrepresented when stereoscopic 3D settings are adjusted. For example, instead of seeing a full image through a portal, you see black or half black/half graphical image instead.
  • QA penalty: 10% Reflections are incorrect in the boat level of the game, and cannot be turned off by reducing water quality or turning off reflections.
    Total penalties: 2