Full Details

Game Title: Max Payne 3
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core 2 Extreme QX6850
Graphics card: nVidia GTX 460
Video Driver: nVidia 301.42 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 301.42
Submit Date: 2012-06-03 20:13:45
Certification Result: Silver-C (80%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Max Payne 3 is just a handful of steps away from being the perfect 3D game. Rockstar have clearly made an effort to get the game working well in 3D. The seperation and convergence options are available in the in game menus. The game's crosshair is properly rendered at the appropriate depth. Despite these best efforts a few flaws bring the game down somewhat. As well as most of the game plays in 3D, occasionally the crosshairs stop functioning properly, leading to my dying unnescessarily a couple of times. The boat level is hideous, with its inverted water reflections popping out at you almost constantly, and I can't believe this wasn't noticed in play testing. The misaligned bloom in the sky is only a minor annoyance, but still one I could do without. Entire levels in the game are rendered perfectly without a single issue, and they are a joy to play. Hopefully Rockstar will make the handful of tweaks to get all of the levels up to that standard, and find out why the crosshair occasionally wanders off. The game is perfect for 3D, with cinematic action, and slow motion bullets and blood spray filling the air, hopefully it will be IN perfect 3D before long.

Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0

Part III: Top Level Anomalies

Total penalties: 0

Part IV: Secondary Anomalies

  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10% Very rarely the ingame crosshairs seperate or become inaccurate despite being properly handled the rest of the time.
  • Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene).
  • QA penalty: 5% The bloom effect used on the sky is displayed at screen depth.
  • Poorly rendered reflections (water, glass)
  • QA penalty: 5% The water reflections seen heavily in one of the missions are inverted, so that the left eye appears to see the right eyes reflections and vice versa.
    Total penalties: 3