Full Details


Game Title: Alan Wake's American Nightmare
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Extreme QX6850
Graphics card: AMD HD7970
RAM: 8 GB
Video Driver: AMD 12.4 Windows 7 64 bit WHQL
Stereo Driver: DDD: 3.5.6
Submit Date: 2012-06-03 19:53:50
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : 1 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Similar to with Nvidia, the issues present in the original Alan Wake are more obvious here due to the world design. This was played using the Alan Wake profile, and shadows were NOT disabled by using this, as they are with Alan Wake. The game does not allow you to manually disable shadows, so you have to deal with the shadows being at screen depth until an updated profile either fixes the shadows (ideally) or disables them as with Alan Wake. You must use the dominant eye option in order to get the flashlight aiming to work properly. For a game that relies so heavily on light and shadows in its gameplay and story elements, I can't recommend playing it in 3D, since it is these elements that are broken.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • The FPS performance is less than 30% of the 2D mode performance (while driver is resident and active).
  • QA penalty: 100% Enabling TriDef has a large performance hit.
    Total penalties: 1


    Part IV: Secondary Anomalies

  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5% The skybox renders at approximately screendepth.
  • Shadows rendered at screen depth and appear in both eyes, but are not separated proportionately like the other screen objects.
  • QA penalty: 5% Shadows cannot be disabled and render at screen depth. Using the Alan Wake profile does not disable the shadows as in Alan Wake.
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Volumetric lights, including the flashlight, render at screen depth.
  • Lights and spotlights that are missing in one one of the two 3D views because they are unnaturally obscured, or they just aren't getting rendered on the screen while in stereoscopic 3D mode.
  • QA penalty: 10% Very noticeable at the observatory. Most of the lights you see as you arrive only display in one eye.
    Total penalties: 4




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