Full Details

Game Title: Alan Wake's American Nightmare
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Extreme QX6850
Graphics card: nVidia GTX 460
Video Driver: nVidia 301.42 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 301.42
Submit Date: 2012-05-31 19:15:54
Certification Result: Silver-C (80%)
Personal 3D rating : 2 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


While Alan Wake's American Nightmare suffers the same rendering issues as the original Alan Wake, it's hard to give it the same score given how much more often you'll be running into them. First off, there are none of the daylight sections that the original had which were almost completely issue free. Secondly due to the lack of weather effects in the first third of the game and in the arcade mode levels, issues which existed but were almost never seen like the 2D skybox issues are now very apparent. As in Alan Wake, the gameplay centers on its volumetric lights and the shadow effects that shroud enemies, arguably more so this time, so for these to be amongst the elements that are imperfect is disapointing. Hopefully Remedy will continue to improve their stereoscopy in further patches.

Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0

Part III: Top Level Anomalies

Total penalties: 0

Part IV: Secondary Anomalies

  • Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene).
  • QA penalty: 5% The shroud of darkness that you must burn away with the flashlight renders at screen depth, and the new smoke effect makes it even more obvious. The torch flares which represent the amount of darkness left to burn also render at screen depth.
  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5% Unlike in the first Alan Wake, it is very apparent that 2D skybox elements are at the wrong depth throughout arcade mode, and in the first third of the story mode.
  • Shadows that rarely flash or render at the wrong depth.
  • QA penalty: 5% Missing shadows happen on some large objects, and as with Alan Wake, there are occasions where a contradiction between shadows is apparent.
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Volumetric lights render at the wrong depth. This is difficult to notice with the flashlight (though the flashlight IS off) but very obvious on street lamps etc.
    Total penalties: 4