Full Details


Game Title: The Walking Dead: Episode 1
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: AMD Phenom X6
Graphics card: nVidia GTX 580
RAM: 8 GB
Video Driver: nVidia 296.10 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 296.10
Submit Date: 2012-05-19 05:21:54
Certification Result: Gold-D (90%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

Convergence is very high so needs to lower to 3 or 4. other than that playable and minor quibble over crosshair.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • High contrast cut-out shapes and visual flaws that appear as you adjust your S-3D experience.
  • QA penalty: 90%
  • Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
  • QA penalty: 50% Dialogue options rendered at screen depth
  • Check here if ALL these flaws go away in an estimated 95% of the game when it is played in a DEPTH ONLY situation. This is done by reducing the driver's convergence settings to near minimum.
  • QA penalty: 0%
    Total penalties: 3


    Part IV: Secondary Anomalies

  • Check here if you can't achieve any of the above
  • QA penalty: 10% Crosshair at screen level
    Total penalties: 1




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