Full Details


Game Title: Tribes Ascend
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Duo E8500
Graphics card: nVidia GTX 580
RAM: 4 GB
Video Driver: nVidia 301.24 Windows 7 64 bit Beta
Stereo Driver: nVidia: 301.24
Submit Date: 2012-05-17 00:36:48
Certification Result: Bronze-C (50%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

This review uses the Helix Mod found here:
http://forums.nvidia.com/index.php?showtopic=227231&view=findpost&p=1403905

The mod removes shadows and some fog. Crosshair is rendered at the correct depth, but the HUD is also rendered at the crosshair depth.


Part II: Required Game Setting Reductions & Adjustments

  • Turned off shadows entirely.
  • QA penalty: 30%
  • Reduced unlisted feature (except AA or Anisotropic)
  • QA penalty: 5%
    Total penalties: 2


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects.
  • QA penalty: 10%
    Total penalties: 2




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