Full Details

Game Title: Battlefield 3
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: AMD Phenom II X6 1090T
Graphics card: AMD HD7950
Video Driver: AMD 12.4 Windows 7 64 bit WHQL
Stereo Driver: Native: AMD HD3D (Quad Buffer Support),
Submit Date: 2012-05-16 10:27:46
Certification Result: Silver-C (75%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted


On our HD3D DisplayPort monitor, the left and right images were REVERSED! Had to solve by reversing the images in the monitor. A number of effects were only appearing in one eye instead of both (e.g. self damage). Certain imagery was out of sync with the display (e.g. sparks that render in different shapes to each eye). Single player had more anomalies than multiplayer.

The 3D is uneven. In first person, the 3D is good, but once you step into a vehicle or during transitions, everything is in 2D (e.g. after you die, the game should still be in 3D).

Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0

Part III: Top Level Anomalies

Total penalties: 0

Part IV: Secondary Anomalies

  • The game is rendered in reverse (left image in right eye, right image in left eye) and the only way to fix it is by changing settings in the 3D monitor/display. Do NOT choose this if the images can successfully be corrected from within the game or stereoscopic 3D driver. If your display CAN'T FIX THE PROBLEM, choose this error in the top level anomalies section, not here.
  • QA penalty: 5% This bug is correctable by reversing the image in the 3D display.
  • Unusually large portions of the game are in 2D or have very little separation compared to the rest of the gaming experience. 2D map screens and pre-rendered cinematics should not be counted here.
  • QA penalty: 10% Most vehicle rides (tanks, planes) and transitions between respawns (e.g. when seeing the enemy that killed you) are in 2D when they should be in 3D.
  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10% Self damage sometimes appears in one eye instead of both.
    Total penalties: 3