Full Details


Game Title: Unreal Tournament III
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core i5 750
Graphics card: AMD HD 5870
RAM: 4 GB
Video Driver: AMD 10.3 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.11b1
Submit Date: 2010-04-16 18:00:25
Certification Result: Bronze-D (25%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

None Submitted


Part II: Required Game Setting Reductions & Adjustments

  • Reduced shadows.
  • QA penalty: 10%
    Total penalties: 1


    Part III: Top Level Anomalies

  • Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
  • QA penalty: 50%
    Total penalties: 1


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Shadows that rarely flash or render at the wrong depth.
  • QA penalty: 5%
  • Poorly rendered reflections (water, glass)
  • QA penalty: 5%
    Total penalties: 3




    Back
    Username:
    Password: