Full Details

Game Title: Battlefield 3
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: AMD Phenom II X6 1090T
Graphics card: AMD 7950GTX
Video Driver: AMD 12.3 Windows 7 64 bit WHQL
Stereo Driver: DDD: 3.5.6
Submit Date: 2012-04-18 13:29:29
Certification Result: Silver-C (70%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: Neil__08ada_Battlefield_3_(Neil).TriDefGame

Sample Pictures

None Submitted


Very pleased with the results of this game. The game is Punkbuster compatible, and is richer WITH DDD's drivers compared to what Battlefield 3 is supposed to do natively. In BF3, TURN OFF the stereoscopic 3D support or it will conflict with what DDD is trying to do.

Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0

Part III: Top Level Anomalies

Total penalties: 0

Part IV: Secondary Anomalies

  • Flicker or flashing patterns that can be easily ignored (do not include hardware flaws with this anomaly). Another example could include separation levels (distance between left and right view when seen by the naked eye) that slightly changes as characters move, but isn't overly distracting to the game (when these changes are an error, and not by software design!)
  • QA penalty: 5% This error isn't flashing. It happens when riding a tank and looking through the turret gun. Not sure which tank (Zoom may be required to see it).
  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5% The diamonds, enemy tags, etc. should all have depth to them depending on their distance. This picture isn't the best example, will upload another.
  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10% Two problems: jets & tanks have their HUD uncomfortably doubled. Also the grenade indicators only appear in one eye, not both.
  • The 2D skybox is at the wrong depth. Some games use a 2D panoramic picture or backdrop for the scenery in the far distance. Examples include mountains, sky, and terrain. In this case, the picture is at screen depth or seems to look out of place compared to the other objects in the scene. Mountains that aren't doubled when viewed without glasses are a good example of this.
  • QA penalty: 5% The clouds have NO separation at all.
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Spotlights are at screen depth - they don't separate into left/right images like the rest of the scene.
    Total penalties: 5