Full Details

Game Title: Star Wars: The Old Republic
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core i7 930 @ 3600 MHz
Graphics card: nVidia GTX 570
RAM: 16 GB
Video Driver: nVidia 290.53 Windows 7 64 bit Beta
Stereo Driver: nVidia: 290.53
Submit Date: 2012-01-09 23:24:44
Certification Result: Gold-C (85%)
Personal 3D rating : 5 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


The S-3D in The Old Republic has great impact and definitely adds to the experience. It is especially good in the game's many dialogue sequences.

I have not noticed any game world errors in with 3D Vision 2, and I can run the game with all graphic settings turned on to max without hitch. The only problem is that my graphics card cannot render the game at an acceptable frame rate in some areas with max settings enabled.

While the 3D is very good, unfortunately it's not perfect. The one problem I encountered was with the space combat missions. The cross-hair is screen depth, requiring very low depth settings otherwise I see double cross-hairs while focused on the game world.

I have several recorded S-3D videos I will be uploading to Youtube. Here is the first one, and the others will be up soon.

╞ 1080p 3ᴰ ╡[SW:TOR] Space Combat Mission: The Impossible Sector

Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0

Part III: Top Level Anomalies

Total penalties: 0

Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Check here if you can't achieve any of the above
  • QA penalty: 10% In space combat in S-3D, the cross-hair is screen depth. It attaches to the mouse, rather than the center of the screen, so the NVIDIA 3D cross-hair is useless. This makes it difficult to play at higher depths, as I perceive two cross-hairs when my eyes are focused on the game world.
    Total penalties: 2