Full Details


Game Title: The Elder Scrolls V: SKYRIM
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Quad Q6600
Graphics card: AMD HD 5970
RAM: 8 GB
Video Driver: AMD 11.11 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13 RC (5443)
Submit Date: 2011-11-30 08:51:11
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

Sample Pictures

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Comments

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Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.)
  • QA penalty: 35%
  • The FPS performance is less than 30% of the 2D mode performance (while driver is resident and active).
  • QA penalty: 100%
    Total penalties: 2


    Part IV: Secondary Anomalies

  • Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects.
  • QA penalty: 10%
  • Gun or weapon separates too far apart (>80% doubled) with all types of depth adjustments (separation adjustments AND convergence adjustments). If you can get a comfortable depth-only experience with reasonable gun or weapon separation, don't select this anomaly.
  • QA penalty: 10%
  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10%
  • The 3D skybox is at the wrong depth. Some games use 3D objects for background scenery. Examples could be buildings, a city landscape, and more. In this case, the objects are displayed with the wrong scale, or the polarity of the image is reversed in the background compared to the rest of the scene (the eyes are swapped in 3D for just the background portion).
  • QA penalty: 5%
  • Poorly rendered reflections (water, glass)
  • QA penalty: 5%
    Total penalties: 5




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