Full Details


Game Title: FUEL
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel core i5 2500k
Graphics card: nVidia GTX570
RAM: 4 GB
Video Driver: nVidia 270.61 Windows 7 64 bit WHQL
Stereo Driver: nVidia: 270.61
Submit Date: 2011-11-22 16:30:28
Certification Result: Silver-C (80%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

Great in S3D, despite of some objects are in 2D.
A problem I did not mentioned is that the animation with FUEL logo when you rescue your vehicle is in mono while it should be in stereo.
If you have a system with iZ3D and nvidia drivers, choose iZ3D for this game.


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

Total penalties: 0


Part IV: Secondary Anomalies

  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10% GPS markers are in 2D. GPS arrows in 2D. So that they are less useful.
  • Non-solid objects including fire, smoke, lights, haze, and similar blur effects are rendered at screen depth instead of in 3D (e.g. flames appear separated from source or they don't split into left and right views like the rest of the scene).
  • QA penalty: 5% Smoke and flames from the vehicles exhaust are in 2D. Smoke from damaged vehicles are in 2D.
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Vehicle spotlight in 2D.
    Total penalties: 3




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