||Windows 7 64 bit
|Version of DirectX:
||Intel core i5 2500k
||nVidia 270.61 Windows 7 64 bit WHQL
|Personal 3D rating :
||3 (1 is lowest, 5 is highest)
The result is acceptable.
Unfortunately suffer from usual issues with the unreal tournament engine.
iZ3D "lasersight" works well, there is not FPS loss on a modern machine as it run at screen refresh rate, so that the game don't need asymmetrical separation.
Part II: Required Game Setting Reductions & Adjustments
|Turned off shadows entirely.
||QA penalty: 30%
|Reduced shader level.
||QA penalty: 10%
Total penalties: 2
Part III: Top Level Anomalies
Total penalties: 0
Part IV: Secondary Anomalies
|Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
||QA penalty: 5%
||Mainly spotlight from security cameras but also some generic spotlight.
This spotlight are also reflected on water in 2D.
Total penalties: 1