Full Details


Game Title: Total War: Shogun 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 11
CPU: Intel Core 2 Quad Q6600
Graphics card: nVidia GTX570
RAM: 4 GB
Video Driver: nVidia 270.61 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13RC1
Submit Date: 2011-11-19 23:18:40
Certification Result: Uncertified-D (0.01%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures


Comments

The game have two parts:
The campaign map, which is full of artifact and to be play using -0.1 convergence. with any other value the campaign is unplayable because a lots of objects become and the wrong depth.
The battles: After some graphics quality reduction it works with quite no artifact.


Even if there is a multi-player campaign mode the campaign map is in use quite for solo games (who will player a game dozens of dozens (up to one hundred) of hours in multiplayer?) while multiplayer is mainly based on battles.

So that The game is very good in S3D for multiplayer gaming while quite bad for solo gaming.

S3D mark: 4/5 for battles , 2/5 for campaign.


Part II: Required Game Setting Reductions & Adjustments

  • Turned off shadows entirely.
  • QA penalty: 30%
  • Reduced or turned off reflections (e.g. land, water)
  • QA penalty: 10%
  • Reduced unlisted feature (except AA or Anisotropic)
  • QA penalty: 5%
    Total penalties: 3


    Part III: Top Level Anomalies

  • Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
  • QA penalty: 50% This problem is for sea routes.
  • Check here if the game has no discernible out of screen effects because the convergence settings are locked out, or the game has native stereoscopic 3D support which doesn't feature out of screen effects.
  • QA penalty: 0%
    Total penalties: 2


    Part IV: Secondary Anomalies

  • Flicker or flashing patterns that can be easily ignored (do not include hardware flaws with this anomaly). Another example could include separation levels (distance between left and right view when seen by the naked eye) that slightly changes as characters move, but isn't overly distracting to the game (when these changes are an error, and not by software design!)
  • QA penalty: 5% Appear sometimes with some objects in the sky.
  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5% Towns tag are in 2D.
  • A doubled solid image or object due to software error. For example, the left eye shows a single tree, while the right eye shows two trees.
  • QA penalty: 15% Really annoying on the campaign map. frontiers and yellow zone sowing the possibility of movement of a unit are doubled into the sea.
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Almost rare into the game but sometimes noticeable. light hallo over the fire.
    Total penalties: 4




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